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Fixes & Updates  SERVER BACK UP...
Okay guys the server is backup, we failed at reinstalling the server we had before as it locked up as soon as it booted after a fresh install, proving that it was the server failing all along... SO hopefully we should be back on track as we were before we took up that stupid server, well this one does cost a fair bit more each month and is a better spec, so far seems fine, i just hope we can get back up and fix those somewhat annoying bugs that are still out there... Thanks again for your patience waiting, I know it must have pked some of you... Oh well good luck and please continue to be patient.

Thanks Frankie[PM]
Links: n/a
written by - 13.07.2009 - 20:33


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#25 by Chuky 17.06.2010 - 03:09
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??

#24 by GIBSON 22.11.2009 - 16:52
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sorry my comp. runs on a 64bit operating system and the client dl isnt compatible with it, anything i can do!?

#23 by KaMaSuTrA 03.11.2009 - 19:27
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i need to know why the QO 3.1 open in my Computer
when stay in the server update after that dont open the game and why

Tiago_kta@yahoo.com.br

#22 by linhnguyenth 30.10.2009 - 13:52
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#21 by linhnguyenth 30.10.2009 - 13:50
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#20 by linhnguyenth 30.10.2009 - 13:49
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#19 by linhnguyenth 30.10.2009 - 13:48
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#18 by Romio 25.10.2009 - 19:10
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i have a problem when i login with my acc
every login he desconncet ameditaly and
i dont know what should i'm doin
please help me
ramy_m300@yahoo.com please tell me and help me i hope to enjoy !!!!

#17 by #00 14.09.2009 - 02:37
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I have a small problem, when I right, my char before clik to jump, fall, right through that wanted to know why this acontece.thanks, I replied;

#16 by Geo2Rulz 07.09.2009 - 10:26
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WE want Qonquer 2.0 back. is the better version .. and more player's will Come !!!

#15 by just man 28.08.2009 - 02:16
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i have a proplem with Qo3.1 its says server mints or net work is congesting lol thats so bad and your server Qo3.0 is buteful but its need to drop rat be good and dont be a gredy man amused

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#10 by mohmed 06.08.2009 - 23:46
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#9 by Zarbon 19.07.2009 - 01:57
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Hm, I figured it couldn't hurt to ask, ya know? You damn well sure know more about the server, and more importantly what you'll allow on it, than I do.

Also, if you wouldn't mind telling, what's this son of a bitch costing per month?

#8 by Admin Clanmember 19.07.2009 - 00:47
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RAM is the biggest requirement, the more the better. Although QO will happily run on 1GB of RAM, it starts to get alarmingly close to maxing out when 400 players are online. The reason being that each connection uses 3 execution threads and a multitude of variables loaded into memory, this is done purely for speed, yanking data from a database and putting it back constantly is not an ideal solution, much better to work from RAM. Thing with dedicated servers is, as you up the spec with regard to RAM, you generally have to take other upped spec such as CPU and hard drive sizes. I'm not willing to run anything else on the main ded but the main server, because of past problems doing that, it eliminates the possibility of anything else possibly causing problems.

I suppose a test server could run on the login server VPS again, but it would have to be severely limited.

#7 by Zarbon 18.07.2009 - 08:01
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Admin wrote:

Yup this one is a dual xeon quad (that's 8 cpu cores) running 64 bit linux, 8 gig of ram, SATAII 500gig mirrored RAID, and we've moved to server side native compililation on a full 64 bit runtime environment which should FLY. The network is a multi backboned datacenter with a dedicated switch, we have full remote console/remote reboot capability for emergencies and automatic sql backup to onsite storage, however, we will be also storing backups off-site as before in case of a catatrophic failure. The server runs ONLY the QO server, nothing else, and security is top notch, all ports but the game ports are firewalled. NICE!!

Also, critical game executable files, and account security information is loaded into memory upon game execution and deleted from the hard drive, then put back when the server shuts down. This ensures that even if anyone were clever enough to gain file level access still cannot steal anything useful.

All that and no 4096-bit encryption or anything equally as ridiculous? I wouldn't think a server for a game a relatively simple as Qonquer, even with the 400+ people on occasionally, would warrant something so fuckall powerful.

Also, there wouldn't happen to be power enough for a possible (limited reg) test server to run simultaneously, would there?

#6 by SnowWhite 16.07.2009 - 15:23
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This is all very nice, I enjoy seeing the server online like it's supposed to be. I only have one minor question, why is server time back one hour? All the scheduled events are coming 1 hr later now. unhappy

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